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	<title>Flip the Media &#187; Wired</title>
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		<title>Storytelling, the new Studio System and the &#8220;Death&#8221; of the Web</title>
		<link>http://flipthemedia.com/index.php/2010/09/storytellingstudiosystemdeathofweb/</link>
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		<pubDate>Fri, 03 Sep 2010 18:01:11 +0000</pubDate>
		<dc:creator>Hanson Hosein</dc:creator>
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		<guid isPermaLink="false">http://flipthemedia.com/?p=5249</guid>
		<description><![CDATA[It&#8217;s funny how pleased I am that I face yet another high-profile opportunity to have people watch the content that I create for free.  Snagfilms.com is currently featuring Independent America: Rising from Ruins on its homepage, and will distribute it through a number of other channels, including Hulu and hopefully Netflix at some point (my [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s funny how pleased I am that I face yet another high-profile  opportunity to have people watch the content that I create for free.   Snagfilms.com is <a href="http://bit.ly/ciylmV" target="_blank">currently featuring</a> Independent America: Rising from Ruins on its homepage, and will  distribute it through a number of other channels, including Hulu and  hopefully Netflix at some point (my first film &#8220;The Two-Lane Search for  Mom &amp; Pop&#8221; is already <a href="http://www.hulu.com/watch/105821/independent-america" target="_blank">on Hulu</a>,  and is heading for iTunes).  Sure, you can still push for more money  via a broadcast TV license, but at least as an indie filmmaker, those  are getting harder to find, and they&#8217;re paying less.  So we content  ourselves with the &#8220;digital pennies&#8221; as the &#8220;analog dollars&#8221; slip away,  with the sheer hope that online, multiple-channel exposure leads to  benefits in other ways (i.e. keep your day job, build your own personal  brand).</p>
<p><a href="http://bit.ly/ciylmV" target="_blank"><img title="Screen shot 2010-09-03 at 8.41.04 AM" src="http://trustmebook.files.wordpress.com/2010/09/screen-shot-2010-09-03-at-8-41-04-am.png" alt="" width="490" height="381" /></a></p>
<p>The world of content &#8212; especially professional content &#8212; continues  to  shift beneath our feet.  Three years ago, I used my first class as a   digital media professor <a href="http://mcdm.uw.edu" target="_blank">at the University of Washington</a> to understand  just what I had produced with that first &#8220;amateur&#8221; film  of mine (I had been a professional journalist, but I had never filmed my own  feature-length documentary before).  The title of <a href="http://courses.washington.edu/mcdmugc/index.html" target="_blank">the  class</a>?   &#8220;Selling the Message: The Business of User-Generated Content.&#8221;   The  &#8220;business&#8221; then, was under threat from pseudo-amateurs like me, with   the explosion of digital media capture tools (aka, cheap cameras) and   distribution platforms (aka, YouTube).  The established, institutional  <a href="http://en.wikipedia.org/wiki/Studio_system" target="_blank">studio system</a> seemed to be under attack as this proliferation in new &#8220;voices&#8221; transformed media into yet another commodity.</p>
<p>But interestingly, despite this commoditization, apparent  amateurization, and the uncertainty of the economy, somehow the  increased availability of media online has also produced more  demand for &#8220;professional&#8221; content.  Witness Steve Jobs&#8217; remarks this  week as as <a href="http://www.engadget.com/2010/09/01/live-from-apples-fall-2010-event/" target="_blank">he introduced</a> Apple TV:<img title="More..." src="http://trustmebook.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /><span id="more-5249"></span></p>
<blockquote><p>So what have we learned from our users? They want  hollywood movies and TV shows whenever they want. It&#8217;s not complicated.  They don&#8217;t want amateur hour. They want HD &#8212; everyone wants HD. They  want to pay lower prices for content. They don&#8217;t want a computer on  their TV &#8212; they have computers. They go to their TVs for entertainment.</p></blockquote>
<p>HD. Anytime. Cheap.  That&#8217;s the new reality of video entertainment.   For us producers, it means more work, more technology, less revenues.   That&#8217;s probably one reason why networks such as NBC refused to sign up  with this newest iteration of Apple TV, afraid that they would get  bullied into the 99 cent rental cage &#8212; similar to what happened with  iTunes.</p>
<p>And yet there&#8217;s another tension, even as all this content is  miraculously made freely available online.  While the producers struggle  to monetize their work, the content providers from the old media world  are desperately trying to regain the luster of the Golden Age of  monopoly pricing &#8212; when this stuff was actually hard to create.  In  other words, they&#8217;re all wondering aloud whether there&#8217;s anyway to  reverse the demolition ball of the Web and reconstruct a semblance of  the studio system of yore.</p>
<p>Well if you pay close attention to Wired Magazine&#8217;s &#8220;<a href="http://www.wired.com/magazine/2010/08/ff_webrip/all/1" target="_blank">The Web is Dead, Long Live the Internet</a>&#8221; cover story this month, that may indeed be happening.  Many have voiced<a href="http://www.theatlantic.com/science/archive/2010/08/whats-wrong-with-x-is-dead/61663/" target="_blank"> their strong opposition</a> to Chris Anderson&#8217;s conclusions.  But I&#8217;m more interested in the  observations that led to those conclusions, as well as the ensuing <a href="http://www.wired.com/magazine/2010/08/ff_webrip_debate/all/1" target="_blank">sidebar debate</a>.</p>
<p>Specifically:</p>
<p>- There&#8217;s a &#8220;struggle for control&#8221; over how content is distributed  online &#8212; and who owns what.  We knew that already, Yochai Benkler  mentioned it in his groundbreaking 2007 book, <a href="http://www.benkler.org/Benkler_Wealth_Of_Networks.pdf" target="_blank">The Wealth of Networks</a>.   The studio system would not so easily abandon the power and profits it  once enjoyed, even as utopian web pioneers argued for complete openness  &#8212; as libertarians, <a href="http://www.wired.com/culture/culturereviews/magazine/17-06/nep_newsocialism/?currentPage=all" target="_blank">or socialists</a> (depends on your point of view!).</p>
<p>- With the rise of smartphones, the mobile web, and apps, we now see  that (a) we can bring more order to how we use the Internet; (b) we need  more efficiency in how we do use the Internet given the inherent  constraints in wireless streams vs. broadband (at least that&#8217;s the  argument Google and Verizon seem to be making in their <a href="http://www.eff.org/deeplinks/2010/08/google-verizon-netneutrality" target="_blank">sideways attack</a> on Net Neutrality).</p>
<p>- Although online advertising does produce revenues, it doesn&#8217;t  produce quite enough to sustain the traditional, high-end,  highly-compensated human and technological mass media infrastructures.   Sites like Mashable, Engadget and the <a href="http://www.westseattleblog.com" target="_blank">West Seattle blog</a> do make enough  money to sustain themselves.  But are those revenues enough to keep the  New York Times afloat?  Not in its current analog/digital iteration &#8212;  hence the move to a pay wall.</p>
<p>- The recession was the &#8220;panic button&#8221; for content providers, with a  sudden realization that they couldn&#8217;t give away the candy store, largely  to Google&#8217;s benefit (as the traffic and sales manager of the open  web).  Banner ads suck, and essentially lay the groundwork for a  &#8220;thrift shop&#8221; mentality to online content &#8212; cheap and ubiquitous.</p>
<p>- Enter Apple, once the close friend of content creators such as  myself, newly reformed as aligned with content providers as everyone  rushes to create their own iPad app (not so coincidentally, Wired  Magazine &#8212; owned by Conde Nast &#8212; has been heavily touting its $4.99  digital download for iPad.  I think I paid $12 for the annual dead tree  subscription).</p>
<p>So what does this mean?  Google open web thrift shop vs. glossy Apple  Studio System?  Indeed as one dissenter pointed out in the Wired  articles, the whole &#8220;Web is Dead&#8221; argument has much less to do with the  Web itself, and centers primarily  around professional content as  producers search for more viable sources of revenue.</p>
<p>I&#8217;m still working all of this out, and I&#8217;m not without my own  self-contradictions.  On one hand, I welcomed the promise of how the Web  would set us free from the distrustful media oligopolies of the 1990&#8242;s  (I used to work for one).  On the other, as a professional content  creator, I&#8217;d like to find a way to make a decent living from the fruits  of my creativity, so I get the need to bring some order to the chaos.  I  would just hate to see the Internet co-opted in the same way that  broadcast and print were in the 20th century.  Even as I prepare for another  school year and attempt to take these fast-moving developments into  account for the overarching &#8220;vision&#8221; of our graduate program for  communications professionals (who need to somehow make a living from  this stuff too!), I&#8217;m also enjoying the book <a href="http://us.macmillan.com/slantedandenchanted" target="_blank">Slanted and Enchanted: The Evolution of Indie Culture</a>.  While I ponder the Wired articles, this passage stood out for me:</p>
<blockquote><p>The end result of this ease of distribution and rapid  flow of information has been a series of mixed blessings for the indie  community.  On the one hand, artists are more in control of how their  work gets distributed and promoted than they&#8217;ve ever been before, with  the proliferation of cheap and easy technologies for doing so.  On the  Urban Outfitters conundrum [the co-opted, easy accessibility of indie  culture through a mass merchandising profit center] rears its ugly  head.  The more overexposed indie music, comics, publications, and  design get, the more that those art forms can be co-opted by the  mainstream and its masters.</p></blockquote>
<p>So is it over for the &#8220;independent voice&#8221; as powerful corporations  have their way with the Web as they have had with our other sources of  media historically?  I refuse to admit that this is so.  Certainly,  viable distribution options may become more constrained in the  iTunes/Netflix/Hulu/Facebook world.  But co-option can work both ways.   The tools of storytelling production are in our hands more than ever  before.  We will continue to use them, we may resort to the big brand  &#8220;utilities&#8221; from time-to-time to broaden our own reputations but the web  is <em>not</em> dead, nor is it dying.  It remains a free, viable  opportunity for any of us to create our own channels of story  distribution through our own blogs, our own sites, our own  relationships.  But we do need to make a sustained effort to carve out our own  independently-owned space rather than surrender full control to the  newly reforming studio hierarchy (which seems kind of like Terminator  2&#8242;s indestructible liquid metal!).</p>
<p>Indeed, rather than qualifying the Web as a bargain basement content  repository (aka &#8220;thrift shop&#8221;) compared to the shiny new APPliance  World, could we not see it instead as a vibrant, open village square,  with healthy small (yes, Mom &amp; Pop) businesses that provide a  sustainable living for its denizens?  Can they coexist, even as  attention and dollars flow more into the big box system than into the  market square?</p>
<p>I&#8217;d like to think so, even if it requires a shift in our mentality  and strategy as independent communicators and media makers.  I&#8217;m  heartened that when I did meet with Wealth of Networks author Yochai  Benkler this year, he continued to espouse his decision to give away the  online PDF of his book for free, even as it remained a topseller for  Yale University Press for months.  He called his creation his &#8220;calling  card&#8221; &#8212; keeping his day job as a university professor and earning his  keep from speaking fees and royalties as the book gained prominence.  If  I can do the same delicate dance with my films &#8212; with a healthy mix of  occasional broadcast licenses, online royalty payments, community  screenings &#8212; as I build my own credibility, relationships and profile,  while creating content that matters and hopefully makes a difference,  then I will happily call myself a sustainable storyteller.</p>
<p><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyODM1MzYzMDgyMTcmcHQ9MTI4MzUzNjMxMDU1OSZwPTEwNjExOTImZD1mLTM2MzAtaW5kZXBlbmRlbnRfJmc9MSZv/PTBiODQ*MzIzZTIwYTRkNTZhNDkxMzMwMWUwMDBmOTA*Jm9mPTA=.gif" border="0" alt="" width="0" height="0" /><object id="f-3630" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="300" height="255" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://o.snagfilms.com/film.swf" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="flashvars" value="id=3630&amp;cid=f-3630-independent_" /><param name="src" value="http://o.snagfilms.com/film.swf" /><embed id="f-3630" type="application/x-shockwave-flash" width="300" height="255" src="http://o.snagfilms.com/film.swf" flashvars="id=3630&amp;cid=f-3630-independent_" wmode="transparent" allowscriptaccess="always" allownetworking="all" data="http://o.snagfilms.com/film.swf"></embed></object><a style="display: block; width: 300px; text-align: center; font-family: Arial; font-size: 11px; line-height: 30px; color: #008cb9; text-decoration: none;" onmouseover="this.style.textDecoration=&quot;underline&quot;" onmouseout="this.style.textDecoration=&quot;none&quot;" href="http://www.snagfilms.com/">Watch more free documentaries</a></p>
<p>Originally <a href="http://bit.ly/cdrQZq" target="_blank">posted to Storyteller Uprising</a></p>



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<br/><br/><h3  class="related_post_title">Related Posts</h3><ul class="related_post"><li>May 10, 2010 -- <a href="http://flipthemedia.com/index.php/2010/05/how-to-create-a-vlog/" title="How to Create a Vlog ">How to Create a Vlog </a> (2)</li><li>February 1, 2010 -- <a href="http://flipthemedia.com/index.php/2010/02/the-empire-strikes-back/" title="The Empire Strikes Back?">The Empire Strikes Back?</a> (5)</li><li>January 14, 2010 -- <a href="http://flipthemedia.com/index.php/2010/01/storytelling-digital-media-and-constrained-communication-town-hall/" title="Storytelling, Digital Media and Constrained Communication: Town Hall">Storytelling, Digital Media and Constrained Communication: Town Hall</a> (2)</li><li>August 31, 2009 -- <a href="http://flipthemedia.com/index.php/2009/08/visual-storytelling-for-web-tips-and-techniques/" title="Visual Storytelling For Web: Tips And Techniques">Visual Storytelling For Web: Tips And Techniques</a> (1)</li><li>June 4, 2009 -- <a href="http://flipthemedia.com/index.php/2009/06/youtweetface/" title="YouTweetFace">YouTweetFace</a> (1)</li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>The Death of Story? Not in My Class.</title>
		<link>http://flipthemedia.com/index.php/2009/01/the-death-of-story-not-in-my-class/</link>
		<comments>http://flipthemedia.com/index.php/2009/01/the-death-of-story-not-in-my-class/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 04:12:31 +0000</pubDate>
		<dc:creator>Hanson Hosein</dc:creator>
				<category><![CDATA[Content Creation]]></category>
		<category><![CDATA[Storytelling]]></category>
		<category><![CDATA[aristotle]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[hero's journey]]></category>
		<category><![CDATA[joseph campbell]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Vimeo]]></category>
		<category><![CDATA[Wired]]></category>
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		<description><![CDATA[Loved this tongue in cheek article in the latest issue of Wired: The film industry is slowly but steadily being forced to part with quaint artifacts like the &#8220;hero&#8217;s journey&#8230;&#8221; Of course in my Storytelling &#38; Digital Media class, we meet Joseph Campbell and Aristotle head-on, cos&#8217; you need to know the &#8220;rules&#8221; before you [...]]]></description>
			<content:encoded><![CDATA[<p>Loved this <a href="http://www.wired.com/techbiz/people/magazine/17-02/pl_brown" target="_blank">tongue in cheek article</a> in the latest issue of Wired:</p>
<blockquote><p>The film industry is slowly but steadily being forced to part with quaint artifacts like the &#8220;hero&#8217;s journey&#8230;&#8221;</p></blockquote>
<p>Of course in my <a href="http://courses.washington.edu/mmst/index.html" target="_blank">Storytelling &amp; Digital Media</a> class, we meet Joseph Campbell and Aristotle head-on, cos&#8217; you need to know the &#8220;rules&#8221; before you can break them.  Many of my students reached for the stars with our latest exercise: shoot a 2-minute film with a beginning, middle and end (Aristotle), doing only in-camera edits.</p>
<p>Here is just some of our work (all of our films are up on our class social networking site, <a href="http://www.mcdmspace.ning.com" target="_blank">www.mcdmspace.ning.com).</a><span id="more-2522"></span></p>
<p>The idea of shooting a 2-minute film without editing it later may sound like a simple exercise, but these films required considerable planning.</p>
<p>Nicole spent a lot of time storyboarding this, and then shot it with the video function on the new Canon 5d SLR camera.</p>
<p><a href="http://flipthemedia.com/index.php/2009/01/the-death-of-story-not-in-my-class/"><em>Click here to view the embedded video.</em></a></p>
<p>Then there&#8217;s Matt&#8217;s edgy, &#8220;This Encounter is a Lie:&#8221;</p>
<p><a href="http://flipthemedia.com/index.php/2009/01/the-death-of-story-not-in-my-class/"><em>Click here to view the embedded video.</em></a></p>
<p>I loved the fact that Jay filmed this with her Macbook&#8217;s <em>webcam</em> (good thing Seattle wasn&#8217;t living up to its rainy reputation that day):</p>
<p><a href="http://flipthemedia.com/index.php/2009/01/the-death-of-story-not-in-my-class/"><em>Click here to view the embedded video.</em></a></p>
<p>To complete the relationship angst trifecta, here&#8217;s Margery&#8217;s &#8220;Waiting for Him&#8221; (we penalized her a bit for using copyrighted music, but I see that YouTube now provides an on-screen link to buy the song from iTunes):</p>
<p><a href="http://flipthemedia.com/index.php/2009/01/the-death-of-story-not-in-my-class/"><em>Click here to view the embedded video.</em></a></p>
<p>Annie blew my mind with this interactive &#8220;analog&#8221; survey:</p>
<p><a href="http://flipthemedia.com/index.php/2009/01/the-death-of-story-not-in-my-class/"><em>Click here to view the embedded video.</em></a></p>
<p>Update: I had to add Yen-Ching&#8217;s French cinema-comes-to-UW-campus film:</p>
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<small><a href="http://mcdmspace.ning.com/video/video">Want to see more of our work? Find more videos like this on <em>MCDM Media Space</em></a></small></p>



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		<title>Xbox Live might delete games</title>
		<link>http://flipthemedia.com/index.php/2008/05/xbox-live-might-delete-games/</link>
		<comments>http://flipthemedia.com/index.php/2008/05/xbox-live-might-delete-games/#comments</comments>
		<pubDate>Sun, 25 May 2008 18:02:37 +0000</pubDate>
		<dc:creator>crackerbelly</dc:creator>
				<category><![CDATA[Content Creation]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Long tail]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Wired]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Zittrain]]></category>

		<guid isPermaLink="false">http://mcdm.wordpress.com/?p=423</guid>
		<description><![CDATA[According to Chris Kohler with Wired Magazine: Xbox Live general manager Marc Whitten told Next Generation this week that Microsoft will soon begin to delete some Xbox Live Arcade games from the service. The rationale is, to put it nicely, paper-thin: To &#8220;focus on quality over quantity&#8221; and &#8220;make it easier to find the games [...]]]></description>
			<content:encoded><![CDATA[<p>According to Chris Kohler with <a title="Don't Cut Off the Long Tail" href="http://blog.wired.com/games/2008/05/microsoft-dont.html" target="_blank">Wired Magazine</a>:</p>
<blockquote><p>Xbox Live general manager Marc Whitten told Next Generation this week that Microsoft will soon begin to delete some Xbox Live Arcade games from the service. The rationale is, to put it nicely, paper-thin: To &#8220;focus on quality over quantity&#8221; and &#8220;make it easier to find the games you are looking for.&#8221;</p></blockquote>
<p>I am surprised by this in light of what I have studied about the long tail. It seems to make sense in the context of that theory, that once an item makes it into inventory, it just stays there. Why would they pull a title?</p>
<p><span id="more-933"></span>Kohler seems to be overly defensive of the long tail but I suppose this is understandable if your editor in cheif is Chris Anderson. In the interest of full disclosure, I work for Microsoft but not in the Xbox division. I work for <a title="Microsoft Learning" href="http://www.microsoft.com/learning/default.mspx" target="_blank">Microsoft Learning</a>. But back to the question, why pull a title? Kohler is a bit vague on this point and perhaps that is because his source was not giving him a lot of information. He mentions that there is some concern about the user interface being confusing. I don&#8217;t believe that. Microsoft has plenty of developers to fix a problem like that. Kohler goes on to defend the long tail by saying:</p>
<blockquote><p>Now, you guys know me. I&#8217;m a free-market, <em>laissez-faire</em> kind of guy. I think it&#8217;s important that Microsoft is free to do whatever it damn well pleases with Xbox Live. That&#8217;s because I believe that, ultimately, Microsoft will learn that it&#8217;s doing the wrong thing because companies that get it right will succeed in the marketplace.</p>
<p>Only I&#8217;m not entirely confident about Microsoft&#8217;s competitors, either.</p></blockquote>
<p>Finally, Kohler gets to the root of his anxiety in the final two paragraphs.</p>
<blockquote><p>Perhaps these three companies really do believe that digital delivery will usher in a brand new democratic, infinite-arcade era of gaming. But let&#8217;s not kid ourselves. The reason that Nintendo, Sony, and Microsoft are so excited about digital delivery is that it represents a future in which one company &#8212; them &#8212; has absolute control over the sole content distribution channel.</p>
<p>And that&#8217;s a future we should be very worried about.</p></blockquote>
<p>I understand the concern he expresses, that the gatekeepers will stifle the democracy of innovation. Unfortunately, Kohler does not offer an alternative. He lays fear, uncertainty, and doubt at the feet of his readers and leaves us there.</p>
<p>Here are questions I have. Do Sony, Nintendo, and Microsoft have a new model that optimizes the long tail? Is there a point at which the long tail does not make sense and it pays to chop it off? Pay is the operative word here. We are dealing with corporations after all and they are by law beholden to their shareholders to make money. Have they found a way to further monetize what they found in their study of Chris Anderson&#8217;s theory?</p>
<p>I had a chance to sit in on a lecture of Jonathan Zittrain at the <a title="Berkman Center" href="http://cyber.law.harvard.edu/events/berkmanat10" target="_blank">Berkman Center</a> about ten days ago. He did his stump speech for the speaker circuit that supports his new book <a title="The Future of the Internet and How to Stop It" href="http://futureoftheinternet.org/" target="_blank">The Future of the Internet and How to Stop It</a>. By the way, Jonathan Zittrain is hugely entertaining. He makes the mundane sparkle. If you do get a chance to catch him on the speaker circuit, go. But I digress. Zittrain speaks of the &#8220;dark matter&#8221; of the internet, a generative force that impels creation. It is who we are as humans. We long to congregate, communicate, create, and share. It was in this spirit that the internet was created. Amazingly it, the internet, has managed to survive despite some huge vulnerabilities. Among those vulnerabilities is the desire of corporations to control this mighty social engine. But that, as Mr. Kohler might leave us to believe, is not the only vulnerability that threatens the democracy of innovation.</p>
<p>The days of idyllic cooperation appear to be coming to an end. Spam is rampant and pervasive. Gatekeepers like Comcast and Sprint vie for dominace over the wire. By some accounts, the music industry is dead and in response, other content providers like Viacom, Disney, and Microsoft seek to clamp down on piracy and place ever more stringent restrictions on re-use of content. The number of security incidents on the internet are rising significantly. So, the question is, can the Internet survive the urge to regulate? Will this desire for control and regulation squelch or kill the generative nature of the internet?</p>
<p>Zittrain offers suggestions for how we can ensure the continued resilience of this wonderful invention. But the time to act is now. The future is in our hands and is for us to decide. How and what it will become is up to us.</p>
<p>I am beginning my first read of the book this weekend. Based on the lecture that I heard, I have confidence that time spent with this book will be well invested. I believe that what I will find is a reasoned response to the fear, uncertainty, and doubt that Kohler expresses.</p>
<p>- Mark Shea</p>



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