Why HTML 5 Will Kill (or seriously Injure) Mobile App Stores
Categories: Marketing, Mobile, Social Media
Posted by Karen Wilken.
Rise of the Mobile App Store and Mobile App Development
Earlier this year, Apple’s App Store reached its 10 billionth web application download goal. What is amazing is that they did this in about 30 months’ time. Apple’s first iPhone was released to the US market at the end of June in 2007. At the time, the smartphone was seen as a huge leap forward in innovation. Users were able to interact with this new device in ways that they never could using just a cell phone on a wireless carrier. This was more than a phone – this was the beginning of the mobile web.
When the iPhone was released, Apple announced that the iPhone would support third-party web applications written in Ajax (asynchronous Javascript and XML) so long as the apps maintained the look and feel of the iPhone interface. In March 2008, Apple released a software development kit to third-party developers and a slough of developers set out to create native applications for Apple mobile devices.

Apple’s App Store opened for business on July 11, 2008. The apps that were offered in the beginning were primarily Apple developed educational programs, mobile commerce and business productivity tools. There was no Angry Birds, Bejeweled, or my personal favorite, Flick Fishing. Games hadn’t really come along yet – they came along later and have proved to be “crazy popular” with users–dominating all app store categories over the last two years.





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