<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Social Networks and Video Games</title>
	<atom:link href="http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/</link>
	<description>At the crossroads of Media, Culture and Technology</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:53:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
	<item>
		<title>By: Jim Hong</title>
		<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/comment-page-1/#comment-4342</link>
		<dc:creator>Jim Hong</dc:creator>
		<pubDate>Wed, 09 Dec 2009 04:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://flipthemedia.com/?p=3973#comment-4342</guid>
		<description>I have to say that I&#039;m slightly doubtful that the integration of FB and Twitter into the existing social platforms is anything more than glomming onto a fad.  Gaming has been social for quite some time. You can point to the early MOOs and MUDs as a gaming mechanic with gaming evolving into &quot;Counterstrike&quot; style multiplayer frag fests and finally into the connected consoles where multiplayer gaming has really taken the engagement effect to the next level.  At least, that&#039;s my perspective when it comes to &quot;hard core&quot; gaming.  

Casual gaming, especially when the social aspect is more asynchronous, has a little more connection to these newer forms of social media since you don&#039;t require nearly as much synchronous context as you do with the hard core console and PC games.  So seeing everyone&#039;s Farmville updates and Bejeweled Blitz scores as a status update fits more into paradigm of Facebook and Twitter than do hardcore games.  But you&#039;re not doing quite as much social interaction there, although the games may (arguably) be more fun to play with other people.</description>
		<content:encoded><![CDATA[<p>I have to say that I&#8217;m slightly doubtful that the integration of FB and Twitter into the existing social platforms is anything more than glomming onto a fad.  Gaming has been social for quite some time. You can point to the early MOOs and MUDs as a gaming mechanic with gaming evolving into &#8220;Counterstrike&#8221; style multiplayer frag fests and finally into the connected consoles where multiplayer gaming has really taken the engagement effect to the next level.  At least, that&#8217;s my perspective when it comes to &#8220;hard core&#8221; gaming.  </p>
<p>Casual gaming, especially when the social aspect is more asynchronous, has a little more connection to these newer forms of social media since you don&#8217;t require nearly as much synchronous context as you do with the hard core console and PC games.  So seeing everyone&#8217;s Farmville updates and Bejeweled Blitz scores as a status update fits more into paradigm of Facebook and Twitter than do hardcore games.  But you&#8217;re not doing quite as much social interaction there, although the games may (arguably) be more fun to play with other people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy</title>
		<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/comment-page-1/#comment-4250</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Fri, 04 Dec 2009 03:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://flipthemedia.com/?p=3973#comment-4250</guid>
		<description>Brian - I disagree. I think that an &quot;all-in-one&quot; social games app would be fantastic.  MSFT tried this a little with the Xbox LIVE / Games for Windows LIVE cross-platform matchmaking, but it didn&#039;t catch on.  Frankly, I&#039;m surprised that a company like GameSpy hasn&#039;t pushed social tools into the multiplayer services that they license to PC developers.

More than that, though, I love MFRANCO&#039;s idea of a game-equivalent to Digsby or Trillian: some place that I can merge all of my game IDs into a single consolidated platform and refer to that for all of my buddy lists, achievements, and even (someday) cross-platform matchmaking.</description>
		<content:encoded><![CDATA[<p>Brian &#8211; I disagree. I think that an &#8220;all-in-one&#8221; social games app would be fantastic.  MSFT tried this a little with the Xbox LIVE / Games for Windows LIVE cross-platform matchmaking, but it didn&#8217;t catch on.  Frankly, I&#8217;m surprised that a company like GameSpy hasn&#8217;t pushed social tools into the multiplayer services that they license to PC developers.</p>
<p>More than that, though, I love MFRANCO&#8217;s idea of a game-equivalent to Digsby or Trillian: some place that I can merge all of my game IDs into a single consolidated platform and refer to that for all of my buddy lists, achievements, and even (someday) cross-platform matchmaking.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian Johnson</title>
		<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/comment-page-1/#comment-4166</link>
		<dc:creator>Brian Johnson</dc:creator>
		<pubDate>Mon, 23 Nov 2009 17:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://flipthemedia.com/?p=3973#comment-4166</guid>
		<description>mfranco,

I&#039;m not sure an all-in-one gaming portal would be a good choice to bring social media further into video games. As you mention, both the technical issues and legal/business strategies would never allow this to happen. Never is a strong word, but I don&#039;t see this happening in the near future or distant future.

This is why I think existing 3rd party social networks should be implemented to avoid these problems, yet still allow social networking to happen with video games.

Xurxo,

Thanks for bring up Raptr. I haven&#039;t used their service yet, but I have heard that it is doing pretty well. It looks to be a capable IM system for gaming, but I think it might stay pretty niche and have a hard time breaking into mainstream gamers.

Matt,

I think you are spot on with your train of thought. I don&#039;t know how they are going to brand the next generation of video game machines, but they certainly will have to do something different. They indeed will become the &quot;centralizing technology,&quot; which is why I think Microsoft has done such a good job with they Xbox strategy. I&#039;ll add you on LIVE.

Justin,

There is a lot that can done with social networking to improve of change current gameplay. I agree about the reputation aspect of helping other gamers. For many gamers, reputation is a HUGE part of the gaming world.</description>
		<content:encoded><![CDATA[<p>mfranco,</p>
<p>I&#8217;m not sure an all-in-one gaming portal would be a good choice to bring social media further into video games. As you mention, both the technical issues and legal/business strategies would never allow this to happen. Never is a strong word, but I don&#8217;t see this happening in the near future or distant future.</p>
<p>This is why I think existing 3rd party social networks should be implemented to avoid these problems, yet still allow social networking to happen with video games.</p>
<p>Xurxo,</p>
<p>Thanks for bring up Raptr. I haven&#8217;t used their service yet, but I have heard that it is doing pretty well. It looks to be a capable IM system for gaming, but I think it might stay pretty niche and have a hard time breaking into mainstream gamers.</p>
<p>Matt,</p>
<p>I think you are spot on with your train of thought. I don&#8217;t know how they are going to brand the next generation of video game machines, but they certainly will have to do something different. They indeed will become the &#8220;centralizing technology,&#8221; which is why I think Microsoft has done such a good job with they Xbox strategy. I&#8217;ll add you on LIVE.</p>
<p>Justin,</p>
<p>There is a lot that can done with social networking to improve of change current gameplay. I agree about the reputation aspect of helping other gamers. For many gamers, reputation is a HUGE part of the gaming world.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/comment-page-1/#comment-4159</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sun, 22 Nov 2009 18:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://flipthemedia.com/?p=3973#comment-4159</guid>
		<description>Matt - Your comment on the use of social media services as a help tool for gamers was particularly interesting.  We all know reputation and status are important currencies in both the social media and online gaming communities, what better way to show your status, skill, and expertise than to help another gamer through a particularly difficult level or task.

As a former gamer, I don&#039;t know how many games I gave up on or cheated my way through by reading an online guide to make it past a certain level.  It took a lot of entertainment out of the experience.  If I were able to submit a &quot;help&quot; request to the XBox Live community of online gamers and then have someone ping me with a few tips, it would not only increase my enjoyment level, but would also foster the community as well as provide the helper with additional experience points and an increased status within the community.</description>
		<content:encoded><![CDATA[<p>Matt &#8211; Your comment on the use of social media services as a help tool for gamers was particularly interesting.  We all know reputation and status are important currencies in both the social media and online gaming communities, what better way to show your status, skill, and expertise than to help another gamer through a particularly difficult level or task.</p>
<p>As a former gamer, I don&#8217;t know how many games I gave up on or cheated my way through by reading an online guide to make it past a certain level.  It took a lot of entertainment out of the experience.  If I were able to submit a &#8220;help&#8221; request to the XBox Live community of online gamers and then have someone ping me with a few tips, it would not only increase my enjoyment level, but would also foster the community as well as provide the helper with additional experience points and an increased status within the community.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Davis</title>
		<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/comment-page-1/#comment-4157</link>
		<dc:creator>Matt Davis</dc:creator>
		<pubDate>Sun, 22 Nov 2009 00:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://flipthemedia.com/?p=3973#comment-4157</guid>
		<description>This is a great discussion!  I would like to add that if you look at the long view for gaming console development that integrating more capabilites that people do outside the console make sense.   Today&#039;s consoles are not just game systems.  They have music, they provide entertainment (movies, television streams) original content.  They are becoming a centralizing technology in the home and in our virtual communities.  It&#039;s really smart if you ask me to begin pulling in features that people would typically do on their home pc to the console.  It reinforces the value of the product, inproves engagement and ultimately reduces fatigue/churn because it&#039;s not &quot;the same ol games&quot; all the time.  I hope to do a little bit of study/reasearch on this very topic in this program if anyone would be interested as well please contact me.  matzilla1@hotmail.com Xbox gamertag: matzilla01</description>
		<content:encoded><![CDATA[<p>This is a great discussion!  I would like to add that if you look at the long view for gaming console development that integrating more capabilites that people do outside the console make sense.   Today&#8217;s consoles are not just game systems.  They have music, they provide entertainment (movies, television streams) original content.  They are becoming a centralizing technology in the home and in our virtual communities.  It&#8217;s really smart if you ask me to begin pulling in features that people would typically do on their home pc to the console.  It reinforces the value of the product, inproves engagement and ultimately reduces fatigue/churn because it&#8217;s not &#8220;the same ol games&#8221; all the time.  I hope to do a little bit of study/reasearch on this very topic in this program if anyone would be interested as well please contact me.  <a href="mailto:matzilla1@hotmail.com">matzilla1@hotmail.com</a> Xbox gamertag: matzilla01</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hrhmedia</title>
		<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/comment-page-1/#comment-4154</link>
		<dc:creator>hrhmedia</dc:creator>
		<pubDate>Sat, 21 Nov 2009 17:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://flipthemedia.com/?p=3973#comment-4154</guid>
		<description>Love to see so much chatter about this.

I will say that as a non-serious gamer (I prefer to play solo, mainly because I&#039;m not particularly good), I&#039;ll probably turn off my Twitter feed from Uncharted 2 soon.  And I have yet to update my PS3 firmware to incorporate Facebook functionality.  I don&#039;t see any need to add further noise to my FB feed.  But I understand how a community of gamers would find utility in all of this social network functionality.</description>
		<content:encoded><![CDATA[<p>Love to see so much chatter about this.</p>
<p>I will say that as a non-serious gamer (I prefer to play solo, mainly because I&#8217;m not particularly good), I&#8217;ll probably turn off my Twitter feed from Uncharted 2 soon.  And I have yet to update my PS3 firmware to incorporate Facebook functionality.  I don&#8217;t see any need to add further noise to my FB feed.  But I understand how a community of gamers would find utility in all of this social network functionality.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xurxo</title>
		<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/comment-page-1/#comment-4151</link>
		<dc:creator>xurxo</dc:creator>
		<pubDate>Sat, 21 Nov 2009 04:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://flipthemedia.com/?p=3973#comment-4151</guid>
		<description>Hmmmm. Twitter, Facebook, a social network for gamers. That makes me think about Raptr (http://raptr.com/). Is an Instant Messaging system where you can tell others -in Raptr or through Twitter- what game are you are playing, your developments or talk to people with your same preferences.

It looks they have some kind of integration with Xbox 360 (see http://raptr.com/tour#showfriends) 

At the same time is a gaming social net, a kind of Last.fm of videogames, in which you can rate games, find all kind of aggregated info on each, know what games use to play other Raptr users, make friends with them and so on.</description>
		<content:encoded><![CDATA[<p>Hmmmm. Twitter, Facebook, a social network for gamers. That makes me think about Raptr (<a href="http://raptr.com/" rel="nofollow">http://raptr.com/</a>). Is an Instant Messaging system where you can tell others -in Raptr or through Twitter- what game are you are playing, your developments or talk to people with your same preferences.</p>
<p>It looks they have some kind of integration with Xbox 360 (see <a href="http://raptr.com/tour#showfriends" rel="nofollow">http://raptr.com/tour#showfriends</a>) </p>
<p>At the same time is a gaming social net, a kind of Last.fm of videogames, in which you can rate games, find all kind of aggregated info on each, know what games use to play other Raptr users, make friends with them and so on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MFranco</title>
		<link>http://flipthemedia.com/index.php/2009/11/social-networks-and-video-games/comment-page-1/#comment-4149</link>
		<dc:creator>MFranco</dc:creator>
		<pubDate>Fri, 20 Nov 2009 20:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://flipthemedia.com/?p=3973#comment-4149</guid>
		<description>Great post, Brian.  I do agree with David, but I did not think about incorporating existing social networks with games.  I used to be really into gaming, back in the days Nintendo and Sega Saturn (remember those?).  I have been, however, completely out of the loop for the past several years.  I have thought of gaming as having great potential for being more social, and I wonder if anyone is developing an all-in-one online port to import all the systems and tools you can.  This may be already out there.  Does anyone know of anything like that?

What I am thinking of is an online hub that acts as a social network for gamers that is compatible with all the major systems.  I realize there may be some legal and technical barriers, but the potential for cross-system interaction could be very cool.  For instance, a game that is offered on multiple systems could have an even greater potential network.  I think some networks may have already been created around specific games, but they are probably limited to the specific game.  An all-in-one network would allow friends form one game bridge over to others without having to change their cyber-locale.</description>
		<content:encoded><![CDATA[<p>Great post, Brian.  I do agree with David, but I did not think about incorporating existing social networks with games.  I used to be really into gaming, back in the days Nintendo and Sega Saturn (remember those?).  I have been, however, completely out of the loop for the past several years.  I have thought of gaming as having great potential for being more social, and I wonder if anyone is developing an all-in-one online port to import all the systems and tools you can.  This may be already out there.  Does anyone know of anything like that?</p>
<p>What I am thinking of is an online hub that acts as a social network for gamers that is compatible with all the major systems.  I realize there may be some legal and technical barriers, but the potential for cross-system interaction could be very cool.  For instance, a game that is offered on multiple systems could have an even greater potential network.  I think some networks may have already been created around specific games, but they are probably limited to the specific game.  An all-in-one network would allow friends form one game bridge over to others without having to change their cyber-locale.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

